AlexVeeBee/README.md

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# AlexVeeBee
<!-- example readme -->
## Table of Contents
- [About](#about)
- [Getting Started](#getting_started)
- [Usage](#usage)
- [Contributing](../CONTRIBUTING.md)
- [Authors](#authors)
## About <a name = "about"></a>
This is a simple example of a README.md file. It's a template for a project README.md file. It'
s a good idea to include a README.md file in your project. It helps others understand what your project is about, how to use it, and how to contribute to it. It also helps you remember what you were thinking when you wrote the code.
## Getting Started <a name = "getting_started"></a>
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
### Prerequisites
What things you need to install the software and how to install them.
```
Give examples
```
### Installing
A step by step series of examples that tell you how to get a development env running.
Say what the step will be
```
Give the example
```
And repeat
```
until finished
```
End with an example of getting some data out of the system or using it for a little demo.
## Usage <a name = "usage"></a>
Add notes about how to use the system.
## ✍️ Authors <a name = "authors"></a>
## 🎉 Acknowledgements <a name = "acknowledgement"></a>
- Hat tip to anyone whose code was used
- Inspiration
- References
## 📝 License <a name = "license"></a>
This project is licensed under the MIT License - see the LICENSE.md file for details
## 📝 Contributing <a name = "contributing"></a>
Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to us.
## 📝 Code of Conduct <a name = "code_of_conduct"></a>
Please read CODE_OF_CONDUCT.md for details on our code of conduct.
## 📝 Versioning <a name = "versioning"></a>
We use SemVer for versioning. For the versions available, see the tags on this repository.
## 📝 Changelog <a name = "changelog"></a>
See CHANGELOG.md for details on changes in each version.
## 📝 Roadmap <a name = "roadmap"></a>
See ROADMAP.md for details on planned features and changes.
<!-- codeblocks -->
# codeblocks
<!-- python -->
```python
def foo():
if not bar:
return True
```
<!-- javascript -->
```javascript
function foo() {
if (!bar) {
return true;
}
}
```
<!-- bash -->
```bash
#!/bin/bash
echo "Hello World"
```
<!-- html -->
```html
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>This is a Heading</h1>
<p>This is a paragraph.</p>
</body>
</html>
```
<!-- css -->
```css
body {
background-color: lightblue;
}
```
<!-- php -->
```php
<?php
echo "Hello World!";
?>
```
<!-- sql -->
```sql
SELECT column_name(s)
FROM table_name
WHERE column_name operator value
```
<!-- markdown -->
```markdown
# This is an <h1> tag
## This is an <h2> tag
###### This is an <h6> tag
```
<!-- yaml -->
```yaml
name: AlexVeeBee
age: 18
```
<!-- json -->
```json
{
"name": "AlexVeeBee",
"age": 18
}
```
<!-- xml -->
```xml
<note>
<to>Tove</to>
<from>Jani</from>
<heading>Reminder</heading>
<body>Don't forget me this weekend!</body>
</note>
```
<!-- c -->
```c
#include <stdio.h>
int main() {
printf("Hello, World!");
return 0;
}
```
<!-- c++ -->
```cpp
#include <iostream>
using namespace std;
int main() {
cout << "Hello, World!";
return 0;
}
```
<!-- c# -->
```csharp
using System;
namespace HelloWorld
{
class Hello {
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
// Keep the console window open in debug mode.
Console.WriteLine("Press any key to exit.");
Console.ReadKey();
}
}
}
```
<!-- java -->
```java
public class HelloWorld {
public static void main(String[] args) {
System.out.println("Hello, World!");
}
}
```
<!-- go -->
```go
package main
import "fmt"
func main() {
fmt.Println("Hello, World!")
}
```
<!-- ruby -->
```ruby
puts "Hello, World!"
```
<!-- swift -->
```swift
print("Hello, World!")
```
<!-- kotlin -->
```kotlin
fun main(args: Array<String>) {
println("Hello, World!")
}
```
<!-- rust -->
```rust
fn main() {
println!("Hello, World!");
}
```
<!-- scala -->
```scala
object HelloWorld {
def main(args: Array[String]) {
println("Hello, world!")
}
}
```
<!-- tables -->
# tables
| Tables | Are | Cool |
| ------------- |:-------------:| -----:|
| col 3 is | right-aligned | $1600 |
| col 2 is | centered | $12 |
| zebra stripes | are neat | $1 |
# emojis
😀😁😂🤣😃😄😅😆😉😊😋😎😍😘😗😙😚☺️🙂🤗🤩🤔🤨😐😑😶😏😣😥😮🤐😯😪😫😴😌😛😜😝🤤😒😓😔😕🙃🤑😲☹️🙁😖😞😟😤😢😭😦😧😨😩🤯😬😰😱🥵🥶😳🤪😵😡😠🤬🤯😷🤒🤕🤢🤮🤧😇🤠🤡🥳🥴🥺🤥🤫🤭🧐🤓😈👿👹👺💀☠️👻👽👾🤖💩😺😸😹😻😼😽🙀😿😾
<!-- racoonn emoji -->
# racoonn emoji
🦝
<!-- write me a story about the racoonn emoji -->
# Story of a racoonn
Once upon a time there was a racoonn. He was a very happy racoonn. He was always smiling and laughing. He was very friendly and always helped others. He was very kind and always gave his friends a hug. He was very smart and always helped his friends with their homework. He was very brave and always protected his friends from bullies. He was very strong and always helped his friends carry their heavy bags. He was very fast and always helped his friends run away from the bullies. He was very tall and always helped his friends reach the top shelf. He was very handsome and always helped his friends find their soulmate. He was very rich and always helped his friends buy a new car. He was very famous and always helped his friends become famous too. He was very popular and always helped his friends become popular too. He was very powerful and always helped his friends become powerful too. He was very handsome and always helped his friends becom